Let’s talk about design, ideas, memes, or vibes. Bonus points for “design hot takes” and “good playlist” recommendations.

© Naman Jain 2026

Let’s talk about design, ideas, memes, or vibes. Bonus points for “design hot takes” and “good playlist” recommendations.

© Naman Jain 2026

Let’s talk about design, ideas, memes, or vibes. Bonus points for “design hot takes” and “good playlist” recommendations.

© Naman Jain 2026Italy
Hands hold the white Attune camera prototype up to a stone building, its screen framing the shot
Hands hold the white Attune camera prototype up to a stone building, its screen framing the shot
Hands hold the white Attune camera prototype up to a stone building, its screen framing the shot

Attune

Attune

Attune

Learn photography by learning to see

Attune is an AI-powered photography learning system designed to help beginners develop their eye. It brings guidance into the act of taking a photograph, helping learners notice light, composition and relationships within a scene, and make more intentional decisions about what they capture.

The experience connects a Creative Studio with a physical Practice Camera. The studio helps learners explore what draws their attention in photographs and shapes a starting direction for practice. The camera carries that direction into the field through visual cues and opportunities to experiment with the scene in front of them.

INSTITUTION

Copenhagen Institute of Interaction Design

COURSE

Graduation Project

DURATION

2 Months

TEAM

Individual project

ROLE

Concept, UI design, prototyping, presentation, documentation

Learn photography by learning to see

Attune is an AI-powered photography learning system designed to help beginners develop their eye. It brings guidance into the act of taking a photograph, helping learners notice light, composition and relationships within a scene, and make more intentional decisions about what they capture.

The experience connects a Creative Studio with a physical Practice Camera. The studio helps learners explore what draws their attention in photographs and shapes a starting direction for practice. The camera carries that direction into the field through visual cues and opportunities to experiment with the scene in front of them.

INSTITUTION

Copenhagen Institute of Interaction Design

COURSE

Graduation Project

DURATION

2 Months

TEAM

Individual project

ROLE

Concept, UI design, prototyping, presentation, documentation

Learn photography by learning to see

Attune is an AI-powered photography learning system designed to help beginners develop their eye. It brings guidance into the act of taking a photograph, helping learners notice light, composition and relationships within a scene, and make more intentional decisions about what they capture.

The experience connects a Creative Studio with a physical Practice Camera. The studio helps learners explore what draws their attention in photographs and shapes a starting direction for practice. The camera carries that direction into the field through visual cues and opportunities to experiment with the scene in front of them.

INSTITUTION

Copenhagen Institute of Interaction Design

COURSE

Graduation Project

DURATION

2 Months

TEAM

Individual project

ROLE

Concept, UI design, prototyping, presentation, documentation

THE WHY

AI is getting very good at making images for us

AI can generate, enhance and correct an image in seconds. With a prompt, a person can describe what they want and receive a finished result, with the system making many of the visual decisions along the way.

For someone learning photography, that leaves a gap. A better result does not necessarily explain why an image works or what to notice in the scene. The photograph may improve without the person developing the judgment to make those decisions themselves.

THE REFRAME

What if AI helped improve the photographer instead?

Learning photography is about more than knowing how to use a camera. It means developing an eye: learning to notice light, recognise relationships within a scene, and decide what matters in the frame.

Black-and-white silhouette of a person raising a camera against a cloudy sky

RESEARCH INSIGHTS

Four ideas shaped
the direction of Attune

To understand how a photographic eye develops, I drew on perspectives from photography, filmmaking, visual art, design and AI.

I wanted to understand what experienced practitioners notice, what feels difficult when starting out, and where guidance can support learning. These perspectives informed four insights that became the starting point for my prototypes.

Macro photograph of a human eye in warm low-key light

You’re not born with a good eye. You train it by training yourself to observe.

Macro photograph of a human eye in warm low-key light
01 / 04

You’re not born with a good eye. You train it by training yourself to observe.

A photographer holding a camera at dusk
02 / 04

Learning happens faster when guidance arrives in the moment.

A solitary figure crossing a geometric architectural space
03 / 04

The hardest part isn’t knowing how to operate the tool. It’s having the vision to know what you want from it.

Abstract blurred field of warm orange, grey and deep teal light
04 / 04

Feedback points out what your eye hasn’t learned to notice yet.

Design question

How could AI help a beginner learn what to notice while they’re actually taking photographs?

AI reveals

Eye notices

Photographer experiments

Photographer decides

Design question

How could AI help a beginner learn what to notice while they’re actually taking photographs?

AI reveals

Eye notices

Photographer experiments

Photographer decides

PROTOTYPE 01

My first prototype tried to explain everything the system noticed

Prototype 1 began with a simple assumption: if AI could notice more, it should explain more. After each photograph, it returned feedback on composition, lighting, distractions, strengths and possible improvements, often all at once.

Very quickly, I saw the problem. The amount of feedback asked a beginner to interpret several judgments at the same time. More information did not necessarily provide a clearer next step, and photography, a visual practice, was being taught mostly through paragraphs.

CAPTURE

Attune camera capture interface from Prototype 1

FEEDBACK

Attune detailed feedback interface from Prototype 1

PROTOTYPE 02

What if you could change one thing and see what that change does?

This prototype explored a more active way of learning. Instead of describing how a photographic choice affects an image, it allowed one variable, such as light, colour, time or an object, to change while the rest of the scene stayed consistent. Comparing the results made the relationship between a decision and its visual consequence easier to see.

Nudge prototype: two silhouetted figures in a doorway with objects outlined, and a row of five lighting variations below
Nudge prototype: two silhouetted figures in a doorway with objects outlined, and a row of five lighting variations below
Nudge prototype: the sky layer selected and recoloured red behind the two silhouetted figures
Nudge prototype: the sky layer selected and recoloured red behind the two silhouetted figures
Nudge prototype: two figures backlit by warm light, with a row of five season variations below
Nudge prototype: two figures backlit by warm light, with a row of five season variations below
Nudge prototype: a sketched area adds a light to a starry night sky above the two figures
Nudge prototype: a sketched area adds a light to a starry night sky above the two figures

The point was to make cause and effect visible, not to edit the image.

PROTOTYPE 03

What do experienced photographers notice that beginners don’t?

I explored borrowing the perspective of photographers whose work is shaped by recurring decisions around light, framing, colour and timing. The useful part was making the patterns of attention behind a style visible, rather than copying the style itself.

Lens of the Masters prototype showing photographers and their recurring visual decisions
Lens of the Masters prototype showing photographers and their recurring visual decisions
Camera view interpreted through Fan Ho’s attention to light and composition
Camera view interpreted through Fan Ho’s attention to light and composition
Camera view interpreted through Wes Anderson’s attention to symmetry and colour
Camera view interpreted through Wes Anderson’s attention to symmetry and colour
Fan Ho Coach panel over a black-and-white camera view of a tripod on a desk, suggesting a lower angle, one directional light and more negative space
Fan Ho Coach panel over a black-and-white camera view of a tripod on a desk, suggesting a lower angle, one directional light and more negative space

PROTOTYPE 04

What if guidance appeared while the learner could still observe, move and experiment?

This prototype moved guidance from a separate learning interface into the live viewfinder. Instead of reviewing advice before or after taking a photograph, Attune could respond to the scene as it unfolded, using markers, overlays and visual augmentation to direct attention to relevant relationships while leaving the learner to decide what to change.

A strip of prototype screens overlaying guidance on street scenes, such as an alignment line on a doorway and a highlighted brightest area
A strip of prototype screens overlaying guidance on street scenes, such as an alignment line on a doorway and a highlighted brightest area
A strip of prototype screens overlaying guidance on street scenes, such as an alignment line on a doorway and a highlighted brightest area

PROTOTYPE 05

Making photographic relationships visible

I experimented with live visual overlays that temporarily exaggerated specific characteristics of a scene, such as edges, contrast, light distribution, spatial structure and tonal relationships. Instead of explaining these concepts through text, the viewfinder could show them directly within the photograph.

An interior with tables and chairs, rendered as a black-and-white line drawing in the camera view
An interior with tables and chairs, rendered as a black-and-white line drawing in the camera view
The same interior in hard black and white, separating light from shadow
The same interior in hard black and white, separating light from shadow
The same interior as a false-colour heat map
The same interior as a false-colour heat map
The same interior with the brightest areas picked out in yellow
The same interior with the brightest areas picked out in yellow

What the prototypes taught me

Three principles began to shape how Attune should teach

The camera that grows with you

Reveal complexity gradually as the learner progresses.

Design for independence, not dependence

The system should become less necessary as the user’s own eye and perception become stronger.

Guidance in the moment

Instead of analysing the photograph afterwards, guidance should appear in the moment, while the learner can still move, reframe, experiment and see what changed.

PHYSICAL PROTOTYPES

What should an AI learning camera borrow from a traditional camera?

I explored different forms, proportions and control layouts to understand how Attune could feel familiar as a camera without simply replicating one.

Through rapid physical prototypes, I tested how the display, grip, shutter and dedicated controls relate to each other, gradually removing elements that added complexity without supporting the learning experience.

Camera enclosure prototypes in black, white and dark blue, laid out as front and back shells in two rows
Line drawing of the camera concept: a shutter button, main and companion displays, and Choose Guidance and Ask Anything buttons

Making the idea physical

Testing how a phone, controls and a dedicated enclosure could become a camera-like learning object.

White-on-black line drawing of the camera concept with main and companion displays, an orange Ask Anything button and a shutter button

Reducing the object

Fewer components, clearer controls and a more direct relationship between the phone and the physical interface.

Blue line drawing of the camera concept with a single display, an Ask Anything dial, and a button: half press for guidance, full press for the shutter

Keeping only what supports learning

One focused interface with tactile controls, designed around observation rather than operation.

The white Attune camera prototype, with a dotted front panel and orange dial, beside a camera lens on an orange background
The white Attune camera prototype, with a dotted front panel and orange dial, beside a camera lens on an orange background
A desk with a monitor showing the Creative Studio interface, beside a camera and the white prototype device
A desk with a monitor showing the Creative Studio interface, beside a camera and the white prototype device

MOTION DESIGN

Using motion to explain what’s happening

Attune responds to both the learner and the scene. Animations and micro-interactions make those responses visible, helping the learner understand what the system has noticed and why new guidance or controls are appearing.

GENERATIVE INTERFACE

The answer becomes the interface

Instead of fitting every response into a predefined UI, Attune lets the response determine the interface. Depending on what the learner needs in that moment, guidance can take the form of a visual cue, an explanation, an example or an interactive control.

Prototype screen over a night road: an orange hatched overlay marks the shadow, with the note “The road holds every tone from black to white.”
Prototype screen of a lit church in a dark courtyard, with the note “The lit church sits within a broad, dark courtyard.”

Guidance through markers + text

Markers, labels and short prompts appear directly on the scene to draw attention to what matters.

Prototype screen “3 ways to see it”: Leave Eye Level, Shape the Frame and Follow the Light, each with an example photo
Prototype screen “Read the Border”, tracing the right edge of the stone building in orange

Guidance becomes visual

It can generate visual examples, overlays and alternate ways of seeing the same scene.

Prototype screen over a night road: an orange hatched overlay marks the shadow, with the note “The road holds every tone from black to white.”
Prototype screen of a lit church in a dark courtyard, with the note “The lit church sits within a broad, dark courtyard.”

Controls appear when they become useful

Controls appear to help you explore a concept, then step away as you learn it.

HOW ATTUNE WORKS

From instinct to practice

Creative Studio opening with a field of photographs arranged as a visual constellation
01 / 11

Start with what already catches your eye

Choose between photographs instinctively. No right answer.

How Attune works behind the screen.

FUTURE POSSIBILITIES

Adapting Attune to different types of photography

Attune could extend into different areas of photography by changing what it pays attention to and the possibilities it surfaces. In portrait photography, it might help someone explore how lighting, pose or framing changes the character of an image.

In landscape photography, it could reveal different approaches to depth, perspective, atmosphere or visual treatment.

Camera prototype interface showing a black-and-white portrait with four ways to see the portrait
Camera prototype interface showing a landscape photo with three ways to see the landscape

REFLECTIONS

What I’d test next

Attune is designed to improve judgment, not create dependence. The next questions I’d test are less about the interface and more about what happens as the guidance disappears.

01

Does the user notice things without the cues?

02

Does the guidance fade at the right time?

03

Does the user develop their own style?

Next up

Next up

Next up