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E-M-O
E-M-O
E-M-O
E-M-O (Electronic Moving Objects) is an immersive audiovisual experience that turns human emotion into light, motion and sound. Participants choose one of four emotional states (calm, anger, energy or sadness) and step into a projected world built around that feeling. Instead of watching an emotion from a distance, they stand inside it and see how it moves and changes around them.
Each emotion has its own video projection and soundscape. Calm moves slowly, with fluid motion and soft light. Anger uses sharp contrasts and rapid movement. Energy pulses with bright patterns and driving rhythms. Sadness drifts through muted tones, gentle motion and melancholic sound. The audio is synchronised with the visuals, so sound and image carry the same mood.
E-M-O creates space for personal reflection and shared experience. It explores how inner states spread outward, collide and fade, treating emotions as something always in motion. By bringing inner experience into the room, the project asks visitors to consider their own feelings and notice other people’s. Emotion becomes something you can see, feel and briefly share with others.
INSTITUTION
Copenhagen Institute of Interaction Design
COURSE
Intro to Programming
DURATION
1 week
GROUP PROJECT
Naman Jain Prianka Kaur
E-M-O (Electronic Moving Objects) is an immersive audiovisual experience that turns human emotion into light, motion and sound. Participants choose one of four emotional states (calm, anger, energy or sadness) and step into a projected world built around that feeling. Instead of watching an emotion from a distance, they stand inside it and see how it moves and changes around them.
Each emotion has its own video projection and soundscape. Calm moves slowly, with fluid motion and soft light. Anger uses sharp contrasts and rapid movement. Energy pulses with bright patterns and driving rhythms. Sadness drifts through muted tones, gentle motion and melancholic sound. The audio is synchronised with the visuals, so sound and image carry the same mood.
E-M-O creates space for personal reflection and shared experience. It explores how inner states spread outward, collide and fade, treating emotions as something always in motion. By bringing inner experience into the room, the project asks visitors to consider their own feelings and notice other people’s. Emotion becomes something you can see, feel and briefly share with others.
INSTITUTION
Copenhagen Institute of Interaction Design
COURSE
Intro to Programming
DURATION
1 week
GROUP PROJECT
Naman Jain Prianka Kaur
E-M-O (Electronic Moving Objects) is an immersive audiovisual experience that turns human emotion into light, motion and sound. Participants choose one of four emotional states (calm, anger, energy or sadness) and step into a projected world built around that feeling. Instead of watching an emotion from a distance, they stand inside it and see how it moves and changes around them.
Each emotion has its own video projection and soundscape. Calm moves slowly, with fluid motion and soft light. Anger uses sharp contrasts and rapid movement. Energy pulses with bright patterns and driving rhythms. Sadness drifts through muted tones, gentle motion and melancholic sound. The audio is synchronised with the visuals, so sound and image carry the same mood.
E-M-O creates space for personal reflection and shared experience. It explores how inner states spread outward, collide and fade, treating emotions as something always in motion. By bringing inner experience into the room, the project asks visitors to consider their own feelings and notice other people’s. Emotion becomes something you can see, feel and briefly share with others.
INSTITUTION
Copenhagen Institute of Interaction Design
COURSE
Intro to Programming
DURATION
1 week
GROUP PROJECT
Naman Jain Prianka Kaur
Project photos





For recruiters
Naman Jain, Visual + Interaction Designer
Open to full-time roles (Based in Bergamo, Italy · Open to relocation across Europe or remote work)
I turn complex products and technologies into clear interfaces people can understand and use. After 2.5 years designing client websites and design systems at NH1 Design, I expanded that practice through AI and physical interaction prototypes at CIID, bringing studio delivery experience and hands-on experimentation to product teams.
Education