Let’s talk about design, ideas, memes, or vibes. Bonus points for “design hot takes” and “good playlist” recommendations.

© Naman Jain 2026

Let’s talk about design, ideas, memes, or vibes. Bonus points for “design hot takes” and “good playlist” recommendations.

© Naman Jain 2026

Let’s talk about design, ideas, memes, or vibes. Bonus points for “design hot takes” and “good playlist” recommendations.

© Naman Jain 2026Italy
Two participants seated inside E-M-O’s red and violet projected environments
Two participants seated inside E-M-O’s red and violet projected environments
Two participants seated inside E-M-O’s red and violet projected environments

E-M-O

E-M-O

E-M-O

E-M-O (Electronic Moving Objects) is an immersive audiovisual experience that turns human emotion into light, motion and sound. Participants choose one of four emotional states (calm, anger, energy or sadness) and step into a projected world built around that feeling. Instead of watching an emotion from a distance, they stand inside it and see how it moves and changes around them.

Each emotion has its own video projection and soundscape. Calm moves slowly, with fluid motion and soft light. Anger uses sharp contrasts and rapid movement. Energy pulses with bright patterns and driving rhythms. Sadness drifts through muted tones, gentle motion and melancholic sound. The audio is synchronised with the visuals, so sound and image carry the same mood.

INSTITUTION

Copenhagen Institute of Interaction Design

COURSE

Intro to Programming

DURATION

1 week

GROUP PROJECT

Naman Jain Prianka Kaur

E-M-O (Electronic Moving Objects) is an immersive audiovisual experience that turns human emotion into light, motion and sound. Participants choose one of four emotional states (calm, anger, energy or sadness) and step into a projected world built around that feeling. Instead of watching an emotion from a distance, they stand inside it and see how it moves and changes around them.

Each emotion has its own video projection and soundscape. Calm moves slowly, with fluid motion and soft light. Anger uses sharp contrasts and rapid movement. Energy pulses with bright patterns and driving rhythms. Sadness drifts through muted tones, gentle motion and melancholic sound. The audio is synchronised with the visuals, so sound and image carry the same mood.

INSTITUTION

Copenhagen Institute of Interaction Design

COURSE

Intro to Programming

DURATION

1 week

GROUP PROJECT

Naman Jain Prianka Kaur

E-M-O (Electronic Moving Objects) is an immersive audiovisual experience that turns human emotion into light, motion and sound. Participants choose one of four emotional states (calm, anger, energy or sadness) and step into a projected world built around that feeling. Instead of watching an emotion from a distance, they stand inside it and see how it moves and changes around them.

Each emotion has its own video projection and soundscape. Calm moves slowly, with fluid motion and soft light. Anger uses sharp contrasts and rapid movement. Energy pulses with bright patterns and driving rhythms. Sadness drifts through muted tones, gentle motion and melancholic sound. The audio is synchronised with the visuals, so sound and image carry the same mood.

INSTITUTION

Copenhagen Institute of Interaction Design

COURSE

Intro to Programming

DURATION

1 week

GROUP PROJECT

Naman Jain Prianka Kaur

Project photos

A participant looks up into E-M-O’s violet circular projection
A participant sits inside E-M-O’s red projection
E-M-O’s four emotion states: Calm, Rage, Excited and Sad
E-M-O’s setup: a laptop running the visuals, an audio interface and a ceiling-mounted projector
E-M-O’s Calm, Rage, Excited and Sad buttons beside the Processing sketch
Next up

Next up

Next up